class MG34WAmmo extends KFAmmunition;

#EXEC OBJ LOAD FILE=KillingFloorHUD.utx

defaultproperties
{
     AmmoPickupAmount=30
     MaxAmmo=200
     InitialAmount=150
     PickupClass=Class'PerksSimHostOrg.MG34WAmmoPickup'
     IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="75rnd Drum, 7.92x57"
}
